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Those opponents who drew a card cannot attack the player controlling the Second Doctor, or their permanents, until their next turn
Obviously paying 7 means it will be hard for you to get your mana back when you cast it that way, but the fact is, having the Adventure side means the Familiar actually stays useful in the extremely late game, something that wouldnt be true otherwise One green mana to search up a basic land is a borderline playable, especially if youre playing more than two colors
So the reason for building this extremely weird deck is the same as most of my weird brews: it was made for our weekly Commander Clash series, in this case it was "Decades Commander" aka 1990s vs
Its main goal is to reach 20 Lore by stacking Ambers team-focused quests with Emeralds evasive glimmers, which sneak past defenses to score points quickly